A bevy of premade scenery options is at your disposal. In Sandbox mode, money is no object - you can craft coasters to your heart’s content. Thanks to Planet Coaster’s real-time metrics and heatmaps, I can pinpoint the levels of these physiological responses along the coaster’s route, allowing for precise adjustments. Excitement, fear, and nausea levels soared. Lives flashed before their nonexistent eyes. Needless to say, I tested the spirits of my ride’s test dummies. To quench my thirst for inhumane elevation, I crafted a coaster that ascended into the clouds. In turn, we must manage lateral, vertical, and forward g-force to provide the most enjoyable experience. We’re responsible for providing an exciting and appropriately fear-inducing ride - without causing park patrons to hurl. But, to my good fortune, Planet Coaster offers an area for designing and testing awe-inspiring, functional, and safe coasters - without the hassle of burning through funds.Įach ride’s experience is measured by three scales: excitement, fear, and nausea. They looked like an eight-year-old built them. I wanted to, but my experiments lacked substance - in terms of aesthetics, symmetry, and flow. Back in my Rollercoaster Tycoon days, I struggled to build my own coasters. So, it’s only right that they have a dedicated place for intricate design. You don’t pay $49.99 for a one-day ticket just to sample the corn dogs and pretzels. Rides are the backbone of a successful theme park. Within the Career Mode’s tutorial level, you’ll find the Coaster Testing Facility, an open area for ride design and trials. Career mode offers a nice blend of devised challenges and creative independence. Rides don’t break down as often, visitor happiness isn’t as volatile, the staff isn’t as apathetic, etc. Earlier levels minimize the number of obstacles we face as theme park managers. Career mode includes nine levels, which are organized by difficulty. We’re presented with three modes for theme park management and construction: Career, Sandbox, and Challenge. While a keyboard and mouse offer a more fluid experience, a controller can still get the job done. The integration from PC to consoles must’ve been a challenge, considering Planet Coaster relies on in-game menus and precise object manipulation. There’s much to digest and accustom yourself to, but the multitude of interfaces and controls are well-organized. To ensure new theme park enthusiasts are up to speed, Planet Coaster has an in-depth tutorial that overviews the various aspects of park creation and management. Together, this colorful cast of characters enhances the game’s affability, while showing fledgling park managers the ropes. She’s here to teach you the importance of profit margins and financial viability. You see park guests, she sees dollar signs. Last but not least, there’s Cynthia Clark. Eugene Newton, your nerdy chief engineer, is dedicated to detail and well-designed coasters. With a legion of social media followers (a whopping 900) behind her, she’s well-qualified to advise you on park beautification efforts. Lucy Summers is the self-appointed voice of the people. Their happiness is paramount in his eyes. And its “staff” of personable characters exhibit the same cheerful demeanor. It’s by far the most uplifting game I’ve ever played. Others have depressing themes and aesthetics, which can dampen moods. It’s like walking into Disney World for the first time. Even the loading screens can make you giddy with excitement. While we can’t experience the real thing at this point in time, Planet Coaster enables theme park enthusiasts to mimic this unrivaled atmosphere.įrom the moment it powers up, Planet Coaster evokes feel-good vibes. Theme parks stimulate every human sense, don’t they? An unbridled cacophony permeates the air. The click-click-clicks of surging rollercoasters and shrills of pure ecstasy. Crisp aromas of sugar-loaded sweets and grease.
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